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Backgammon

Classic · two players

2 players15–40 minCompetitiveLight

Luck, handled well.

PlayPlayable

Ready to play now.

A demonstration of Backgammon, played by the computer against itself.

Backgammon — playing itself

Ways to play

  • Alone, against the computer

    Your own pace, no arranging anything. Take a move back whenever you like.

    5 opponents, weakest first
    • LooseReads the board and then plays any of its eight best moves, every single turn — so it leaves blots everywhere. It never turns the cube, and it takes every double you offer.
    • CarefulSees the shot you left, and then plays something else about a third of the time.
    • SoundThe same reading of the board without the lapses, and the first level that plays a cube decision out instead of counting pips.
    • HardWhere the choice is close, it plays its best three candidates four turns on against eighty sets of dice each, and changes its mind only when one of them wins by more than the noise.
    • UnkindFive candidates instead of three, a wider idea of close, twice the dice behind each — and it works out when playing on beats cashing instead of guessing at it.
    Play alone
  • Together, in the same room

    2 players. One device goes round the table, or everybody plays off the same screen.

    Play in the same room
  • Online, at a table

    A room code, joinable from anywhere. Pause tonight and pick it up next week from your device.

    Play online

About

A match, not a game. Five points by default, with the doubling cube live and the Crawford rule keeping it honest — because the cube is what turns a race into a decision.

How it feels

  • Brisk
  • Swingy
  • Old

What the design is for

  • Match play, with the cube

    One, three, five, seven or eleven points. Crawford included; no beavers, no Jacoby, no automatic doubles.

  • The dice are thrown, not dealt

    Asking for them and choosing them are different actions, so nothing in a saved game can hold a roll that has not happened.

  • Five opponents

    From one that plays any of its eight best moves and leaves blots everywhere to one that plays the close decisions a few turns forward before it makes them.

  • Taught by playing

    Seven steps: both dice, hitting, the bar, a closed board, bearing off, and the cube most people have never used.

Best at
Kind
Classic
Table
Competitive
Studio
Classics

The opponents

  1. Loose

    Reads the board and then plays any of its eight best moves, every single turn — so it leaves blots everywhere. It never turns the cube, and it takes every double you offer.

  2. Careful

    Sees the shot you left, and then plays something else about a third of the time.

  3. Sound

    The same reading of the board without the lapses, and the first level that plays a cube decision out instead of counting pips.

  4. Hard

    Where the choice is close, it plays its best three candidates four turns on against eighty sets of dice each, and changes its mind only when one of them wins by more than the noise.

  5. Unkind

    Five candidates instead of three, a wider idea of close, twice the dice behind each — and it works out when playing on beats cashing instead of guessing at it.

Achievements

0 of 5 earned

  • The Match

    Win a match of backgammon.

  • Gammon

    Win the match, having taken a game before they bore off a checker.

  • Backgammon

    Win the match, having taken a game with one of theirs still on the bar or in your home board.

  • Eight and Up

    Win the match, having taken a game at a cube of eight or more.

  • Past the Crawford Peg

    Win a match after your opponent stood one point from taking it.

Key art

Key art — Board.game art system

Backgammon — key still
Backgammon — key cover
Backgammon — key backdrop
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