Four in a Row
Classic · two players
Four in a line. Any line.
Ready to play now.
A demonstration of Four in a Row, played by the computer against itself.
Four in a Row — playing itself
Ways to play
Alone, against the computer
Your own pace, no arranging anything. Take a move back whenever you like.
Play alone5 opponents, weakest first
- One LookTakes a four it can finish and blocks one it can see. It has no idea that the slot it just filled hands you the one above it.
- Two DeepLooks one drop past its own, so it will not fill the slot under your win. Took ninety-seven games in a hundred from One Look.
- Four DeepFour plies, and it counts open threes and which parity they sit on. Took seven games in ten from Two Deep.
- Six DeepSix plies. It will set a trap two drops before it closes, and it takes seven games in ten from Four Deep.
- Ten DeepTen plies and a quarter of a million positions a drop. Takes a little over two games in three from Six Deep — and cannot reliably beat a copy of itself from the seat that wins with perfect play, and sometimes loses in it, because this game is solved and this is not the solution.
Together, in the same room
2 players. One device goes round the table, or everybody plays off the same screen.
Play in the same roomOnline, at a table
A room code, joinable from anywhere. Pause tonight and pick it up next week from your device.
Play online
About
Seven columns, six rows, and a disc that falls to the lowest empty slot. It is a solved game — the first player wins from the middle column with perfect play — so nothing here pretends to play it perfectly: the strongest opponent searches ten plies and cannot reliably beat a copy of itself from the seat that ought to win, and more often than not loses or draws in it.
How it feels
- Immediate
- Sharper than it looks
- Two minutes to teach
What the design is for
The column is the control
You choose a column and gravity chooses the slot, so the board offers seven targets rather than forty-two. On a phone each one is a strip you can hit without looking.
Four in any direction
Rows, columns and both diagonals, against either wall and along the roof. The diagonal is the direction nobody checks, and the tutorial spends a whole step on it.
A solved game, said out loud
The first player wins this with perfect play. The opponents here do not play perfectly, and which of them beats which was measured over ninety-eight games a pairing — every two-ply opening, from both seats — rather than asserted.
An opponent that does not depend on your computer
Bounded by positions counted rather than by a clock, so the same seed plays the same column on a fast machine and a slow one — and a saved game replays exactly.
Taught by playing
Six steps: a drop, a row to finish, a threat you are not allowed to ignore first, the diagonal, the drawn frame most people have never seen — and then the frame to yourself.
- Best at
- 2
- Kind
- Classic
- Table
- Competitive
- Studio
- Classic — public domain
The opponents
One Look
Takes a four it can finish and blocks one it can see. It has no idea that the slot it just filled hands you the one above it.
Two Deep
Looks one drop past its own, so it will not fill the slot under your win. Took ninety-seven games in a hundred from One Look.
Four Deep
Four plies, and it counts open threes and which parity they sit on. Took seven games in ten from Two Deep.
Six Deep
Six plies. It will set a trap two drops before it closes, and it takes seven games in ten from Four Deep.
Ten Deep
Ten plies and a quarter of a million positions a drop. Takes a little over two games in three from Six Deep — and cannot reliably beat a copy of itself from the seat that wins with perfect play, and sometimes loses in it, because this game is solved and this is not the solution.
Achievements
0 of 5 earned
The Fourth Disc
Win a game of Four in a Row.
The Direction Nobody Checks
Win on a diagonal.
Four Discs Flat
Win having dropped only four discs.
Never In It
Win a game in which they never once had a four of their own to finish.
Forty-Two
Fill every slot in the frame with neither side joining four.
Key art
Key art — Board.game art system