A demonstration of Go, played by the computer against itself.
Go — playing itself
Ways to play
Alone, against the computer
Your own pace, no arranging anything. Take a move back whenever you like.
Play alone5 opponents, weakest first
- IdleEighty games in its head, and it plays one of the first five it liked.
- AttentiveThree hundred, and it stops throwing stones away.
- ReadingNine hundred, and it will resign when it is beaten.
- PatientTwo thousand two hundred. It has time.
- ImplacableFive thousand games to the end, every move.
Together, in the same room
2 players. One device goes round the table, or everybody plays off the same screen.
Play in the same roomOnline, at a table
A room code, joinable from anywhere. Pause tonight and pick it up next week from your device.
Play online
About
Nine, thirteen and nineteen line boards, scored the way a computer can actually score them: your stones plus the empty points only you can reach, and no argument about which stones are dead.
How it feels
- Quiet
- Spatial
- Deep
What the design is for
Three board sizes
Nine lines in twenty minutes, nineteen in an evening.
Area scoring, and superko
Counted without asking anybody which stones are dead, and no position may ever happen twice — so a triple ko ends.
An opponent that plays it out
It has no opinion about your position. It finishes the game between eighty and five thousand times in its head, depending which opponent you picked, and counts who won.
Taught by playing
Seven steps, two of which are the board quietly refusing to offer you a move.
- Best at
- —
- Kind
- Classic
- Table
- Competitive
- Studio
- Classics
The opponents
Idle
Eighty games in its head, and it plays one of the first five it liked.
Attentive
Three hundred, and it stops throwing stones away.
Reading
Nine hundred, and it will resign when it is beaten.
Patient
Two thousand two hundred. It has time.
Implacable
Five thousand games to the end, every move.
Achievements
0 of 5 earned
One Stone at a Time
Win a game of Go.
Unbroken
Win without losing a single stone.
Nineteen Lines
Win on the full board.
Half a Point
Win by half a point, which is as close as this game can be.
Second Move
Win as White, having given away the first move.
Key art
Key art — Board.game art system