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Nine Men's Morris

Classic · two players

2 players10–20 minCompetitiveLight

Older than most of the board.

PlayPlayable

Ready to play now.

A demonstration of Nine Men's Morris, played by the computer against itself.

Nine Men's Morris — playing itself

Ways to play

  • Alone, against the computer

    Your own pace, no arranging anything. Take a move back whenever you like.

    5 opponents, weakest first
    • LearningOne ply, and it looks away a third of the time.
    • CasualTwo plies, and misses about one move in ten.
    • SteadyFour plies, and never misses on purpose.
    • SharpSix plies. It will see the mill you are building.
    • RelentlessSearches toward eight plies, within a hundred and ten thousand positions a move. Expect to lose.
    Play alone
  • Together, in the same room

    2 players. One device goes round the table, or everybody plays off the same screen.

    Play in the same room
  • Online, at a table

    A room code, joinable from anywhere. Pause tonight and pick it up next week from your device.

    Play online

About

Three phases, one small grid. The smallest complete game on the shelf, and the first one built here — which is why it proved the whole path.

How it feels

  • Compact
  • Sharp
  • Ancient

What the design is for

  • Standard rules

    Flying permitted at three men, as most tables play it.

  • Five opponents

    From one that misses things to one that does not.

  • Taught by playing

    An eight-step tutorial, played rather than read.

Best at
Kind
Classic
Table
Competitive
Studio
Classics

The opponents

  1. Learning

    One ply, and it looks away a third of the time.

  2. Casual

    Two plies, and misses about one move in ten.

  3. Steady

    Four plies, and never misses on purpose.

  4. Sharp

    Six plies. It will see the mill you are building.

  5. Relentless

    Searches toward eight plies, within a hundred and ten thousand positions a move. Expect to lose.

Achievements

0 of 4 earned

  • First Mill

    Win a match of Nine Men’s Morris.

  • Untouched

    Win without losing a single man.

  • Nowhere To Go

    Win by leaving your opponent with no legal move at all.

  • The Swing

    Close a mill by sliding a man straight back into it.

Key art

Concept plate — Board.game art system

Nine Men's Morris — key still
Nine Men's Morris — key cover
Nine Men's Morris — key backdrop
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