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Reversi

Classic · two players

2 players15–25 minCompetitiveLight

Nothing is taken. Everything changes sides.

PlayPlayable

Ready to play now.

A demonstration of Reversi, played by the computer against itself.

Reversi — playing itself

Ways to play

  • Alone, against the computer

    Your own pace, no arranging anything. Take a move back whenever you like.

    5 opponents, weakest first
    • GreedyNo search at all: it turns over the most discs it can see, which is the strategy everybody starts with.
    • CountingFour hundred positions a move, two plies deep, and it plays a plausible move instead of its best one about a third of the time.
    • EdgingTwo thousand positions and four plies, with the same lapse about one move in eight.
    • ClosingEight thousand a move, six plies, no lapses at all, and the last nine squares played out to the final disc.
    • UnturnedForty thousand a move, as deep as ten plies where the budget reaches, and the last eleven squares solved exactly.
    Play alone
  • Together, in the same room

    2 players. One device goes round the table, or everybody plays off the same screen.

    Play in the same room
  • Online, at a table

    A room code, joinable from anywhere. Pause tonight and pick it up next week from your device.

    Play online

About

Eight by eight, one box of discs, and every disc is both colours. A move must trap a line of theirs between the one you play and one of yours — and every line you shut turns over at once, which is why being ahead in the middle of this game means almost nothing.

How it feels

  • Deceptive
  • Swings late
  • Learned in a minute

What the design is for

  • Every line shuts at once

    A disc can close a row, a column and a diagonal in the same move, and all three turn over. The board draws it as a turn running outward from the square you touched, so you can see which line you shut.

  • The pass you are made to make

    With nothing that traps anything, the only thing you may do is say so — and the board offers it only then, so a turn can never be given away by accident. Two passes in a row and the game is over.

  • The last squares are solved, not guessed

    The top rungs stop evaluating near the end, play the remaining squares out to the final disc, and then play the move that ends best rather than one near it. The two strongest solve the last nine and the last eleven.

  • An opponent that does not depend on your computer

    Bounded by positions counted rather than by a clock, so the same seed plays the same move on any machine. The five rungs were measured against each other over a hundred games each.

  • Taught by playing

    Five steps and a free game, including a corner you are asked to take, a corner you are asked not to give away, and a turn where the only thing on offer is a pass.

Best at
2
Kind
Classic
Table
Competitive
Studio
Classic — public domain

The opponents

  1. Greedy

    No search at all: it turns over the most discs it can see, which is the strategy everybody starts with.

  2. Counting

    Four hundred positions a move, two plies deep, and it plays a plausible move instead of its best one about a third of the time.

  3. Edging

    Two thousand positions and four plies, with the same lapse about one move in eight.

  4. Closing

    Eight thousand a move, six plies, no lapses at all, and the last nine squares played out to the final disc.

  5. Unturned

    Forty thousand a move, as deep as ten plies where the budget reaches, and the last eleven squares solved exactly.

Achievements

0 of 5 earned

  • Turned Over

    Win a game of Reversi.

  • Not One Left

    Win with nothing of theirs on the board.

  • All Four Corners

    Win holding every corner — four discs nobody could ever have turned back.

  • Behind the Whole Way

    Win a game in which you were never once ahead until the final disc.

  • Against the Machine

    Beat one of the top two opponents.

Key art

Key art — Board.game art system

Reversi — key still
Reversi — key cover
Reversi — key backdrop
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