Seedlight
A gentle deckbuilder
Everything you plant lights up eventually. Some of it takes years.
Ready to play now.
A demonstration of Seedlight, played by the computer against itself.
Seedlight — playing itself
Ways to play
Alone, against the computer
Your own pace, no arranging anything. Take a move back whenever you like.
Play alone5 opponents, weakest first
- EagerBuys the dearest thing on the bench it can afford, and never touches the watering can.
- TendingThe same, but when a full cold frame is costing it a buy it waters the plant nearest the door.
- DeliberatePlays the glasshouse out to the end twelve times from each thing it could do, and takes whichever finished best.
- ThoroughThirty-six finishes behind every choice, including the ones it decides against.
- UnhurriedThirty-six again, played out by a gardener who knows how much of the glasshouse is left and will not buy a plant that cannot come out in time.
Together, in the same room
1–4 players. One device goes round the table, or everybody plays off the same screen.
Play in the same roomOnline, at a table
A room code, joinable from anywhere. Pause tonight and pick it up next week from your device.
Play online
About
A glasshouse of specimens nobody has classified, and ten identical cuttings each to start with. What you take off the bench does not join your deck — it goes into your cold frame and sits there for as many years as it takes, and anything still sitting there when the glasshouse is counted is worth nothing at all.
How it feels
- Calm
- Compounding
- No player elimination, ever
What the design is for
Nothing is taken from you
No attacks, no discards, no take-that. A specimen is four numbers and two lines of flavour, and there is nowhere on one for an attack to live.
Your hand plays itself
The light in your hand is your light for the turn, and there is nothing to choose about it. What is left is the three decisions that are decisions: take something, water something, stop.
The cold frame is the whole game
Everything slow sits in it while it germinates, and it does not have room for everything you want. Watering takes a year off one plant for a flat price and buys you nothing you can score — which is the only place a price for patience could honestly go.
The compost is the clock
At the end of every round the specimen that has been on the bench longest is thrown away. The glasshouse empties whether anybody buys anything or not, and that — rather than a turn count — is what ends it.
A glasshouse is made of glass
Cold frames are public. You can see what is germinating on everybody else’s bench and how long it has to go, which is what makes the last few rounds a race. Nothing here is chosen in secret either, so two people at one device just play — the phone never goes face down between turns.
Good alone
One gardener plays against a bar set as a share of all the glow there is, and loses the bench twice as fast. It is the only rule in the game that changes with the size of the table.
Taught by playing
Take something that is ready, take something that is not, buy a year with the watering, and find out why the Wisteria you can easily afford is greyed out.
- Best at
- 2
- Kind
- Cards
- Table
- Competitive
- Studio
- Board.game
The opponents
Eager
Buys the dearest thing on the bench it can afford, and never touches the watering can.
Tending
The same, but when a full cold frame is costing it a buy it waters the plant nearest the door.
Deliberate
Plays the glasshouse out to the end twelve times from each thing it could do, and takes whichever finished best.
Thorough
Thirty-six finishes behind every choice, including the ones it decides against.
Unhurried
Thirty-six again, played out by a gardener who knows how much of the glasshouse is left and will not buy a plant that cannot come out in time.
Achievements
0 of 6 earned
Something to Show For It
Win a table of Seedlight.
Nobody Else to Blame
Clear the bar with the glasshouse to yourself.
Three Years of Stick
Win with a Wisteria that made it out of the cold frame.
Wants Leaving Alone
Win without watering anything, all evening.
Nothing Left Waiting
Win with an empty cold frame — everything you bought came out in time.
More Than All of Them
Win a table holding more glow than everybody else put together.
Key art
Key art — Board.game art system