The Unreliable Museum
Bluffing for a crowd
Every label is a claim. Tonight, most of them are yours.
Ready to play now.
A demonstration of The Unreliable Museum, played out by the computer from a fixed deal.
The Unreliable Museum — playing itself
Ways to play
Together, in the same room
4–8 players. One device goes round the table, or everybody plays off the same screen.
Play in the same roomOnline, at a table
A room code, joinable from anywhere. Pause tonight and pick it up next week from your device.
Play online
About
You are the guide. The collection is real, your explanations are not, and the group has to work out which of tonight’s exhibits you invented on the walk over.
How it feels
- Performing
- Laughing at the wrong moment
- Confidently wrong
What the design is for
You do the talking
The game hands you three labels and a dry catalogue line under two of them. Everything else you say is yours.
Scores for being believed
Not for being right. A guide is paid by how confidently the room got it wrong.
Say how sure you are
Right and certain is worth three. Wrong and certain hands the guide three. That is the whole game.
The collection is never the same twice
Labels are assembled from a grammar rather than drawn from a list, so a second evening is not the same jokes.
No computer opponent, on purpose
The content of this game is a person talking. A machine cannot do it, so it is not offered.
- Best at
- 6
- Kind
- Party
- Table
- Competitive
- Studio
- Board.game
Achievements
0 of 5 earned
Curator
Win an evening at The Unreliable Museum.
Nobody Asked a Single Question
Guide a room in which not one visitor found the invention.
The Only One Looking
Find an invention that everybody else missed.
Never Confidently Wrong
Win without once being certain about the wrong label.
Unfoolable
Win having found every invention shown to you.
Key art
Concept key art — Board.game art system