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BoardGame
Board.game Original

Nine Below

Social deduction under the ice5–8 players20–35 minHidden roles

Nine of you came down. The station only has power for eight.

PlayTitle page

Ready to play now.

A demonstration of Nine Below, played by the computer against itself.

Nine Below — playing itself

Three ways to play

However many of you there are

A title appears behind one of these doors only when the build can actually do it. The numbers are counted off the shelf, not written down.

Tonight

Ready when you are

21 titles you can start in the next minute — round one phone in the room, or at a table the others join from a link.

Adventure awaits

Expeditions, descents and long roads.

  • Board.game Original

    Co-operative descent

    Hollowreach

    Everything worth having is further down than you want to go.

    1–4 players20–30 minCo-operative

    Playable
  • Board.game Original

    Co-operative gothic mystery

    The Quiet Hour

    The house has been waiting for someone to ask the right question.

    1–5 players45–75 minCo-operative

    Playable
  • Asymmetric strategy

    Meridian

    Two powers, one unfinished chart, and a law that binds whoever wrote it.

    2 players25–45 minCompetitive

    Playable
  • A gentle deckbuilder

    Seedlight

    Everything you plant lights up eventually. Some of it takes years.

    1–4 players40–60 minCompetitive

    Playable

Play with friends

Built for a table of people who like each other.

  • Board.game Original

    A very loud party game

    Paper Crowns

    Somebody at this table is about to be crowned for the wrong reason.

    4–12 players15–25 minCompetitive

    Playable
  • Board.game Original

    Social deduction under the ice

    Nine Below

    Nine of you came down. The station only has power for eight.

    5–8 players20–35 minHidden roles

    Playable
  • Bluffing for a crowd

    The Unreliable Museum

    Every label is a claim. Tonight, most of them are yours.

    4–8 players20–30 minCompetitive

    Playable
  • Fifteen minutes, four people

    The Last Tram

    One seat. Everyone wants it. The tram is not waiting.

    2–4 players10–15 minCompetitive

    Playable
  • Horror, in one sitting

    Knock Twice

    Everything this game does happens on the other side of a door.

    3–6 players45–60 minCo-operative

    Playable
  • Board.game Original

    Co-operative gothic mystery

    The Quiet Hour

    The house has been waiting for someone to ask the right question.

    1–5 players45–75 minCo-operative

    Playable

Party night

Loud, short, and impossible to play badly.

  • Paper Crowns4–12 · 15–25 min

    Somebody at this table is about to be crowned for the wrong reason.

    Playable
    Board.game Original
  • The Unreliable Museum4–8 · 20–30 min

    Every label is a claim. Tonight, most of them are yours.

    Playable
  • The Last Tram2–4 · 10–15 min

    One seat. Everyone wants it. The tram is not waiting.

    Playable
  • Nine Below5–8 · 20–35 min

    Nine of you came down. The station only has power for eight.

    Playable
    Board.game Original
  • The Fourteenth Card2–4 · 20–30 min

    Thirteen arcana are documented. Players keep finding a fourteenth.

    Playable
    Board.game Original

Everyone against the game

Co-operative titles where the table wins or nobody does.

  • Board.game Original

    Co-operative gothic mystery

    The Quiet Hour

    The house has been waiting for someone to ask the right question.

    1–5 players45–75 minCo-operative

    Playable
  • Board.game Original

    Co-operative descent

    Hollowreach

    Everything worth having is further down than you want to go.

    1–4 players20–30 minCo-operative

    Playable
  • Horror, in one sitting

    Knock Twice

    Everything this game does happens on the other side of a door.

    3–6 players45–60 minCo-operative

    Playable

Mystery & horror

For the part of the evening after the snacks run out.

  • Knock Twice3–6 · 45–60 min

    Everything this game does happens on the other side of a door.

    Playable
  • The Quiet Hour1–5 · 45–75 min

    The house has been waiting for someone to ask the right question.

    Playable
    Board.game Original
  • Nine Below5–8 · 20–35 min

    Nine of you came down. The station only has power for eight.

    Playable
    Board.game Original
  • The Fourteenth Card2–4 · 20–30 min

    Thirteen arcana are documented. Players keep finding a fourteenth.

    Playable
    Board.game Original
  • Hollowreach1–4 · 20–30 min

    Everything worth having is further down than you want to go.

    Playable
    Board.game Original

Somebody here is lying

Hidden roles, bluffing, and the long look across the table.

  • Board.game Original

    Social deduction under the ice

    Nine Below

    Nine of you came down. The station only has power for eight.

    5–8 players20–35 minHidden roles

    Playable
  • Bluffing for a crowd

    The Unreliable Museum

    Every label is a claim. Tonight, most of them are yours.

    4–8 players20–30 minCompetitive

    Playable
  • Board.game Original

    An occult trick-taking game

    The Fourteenth Card

    Thirteen arcana are documented. Players keep finding a fourteenth.

    2–4 players20–30 minCompetitive

    Playable
  • Board.game Original

    A very loud party game

    Paper Crowns

    Somebody at this table is about to be crowned for the wrong reason.

    4–12 players15–25 minCompetitive

    Playable

Cards & strategy

Hands to manage, engines to build, positions to hold.

  • The Fourteenth Card2–4 · 20–30 min

    Thirteen arcana are documented. Players keep finding a fourteenth.

    Playable
    Board.game Original
  • Seedlight1–4 · 40–60 min

    Everything you plant lights up eventually. Some of it takes years.

    Playable
  • Meridian2 · 25–45 min

    Two powers, one unfinished chart, and a law that binds whoever wrote it.

    Playable
  • Chess2 · 20–60 min

    The one everyone already knows.

    Playable
    Classics
  • Go2 · 20–90 min

    Simple to state. Not simple.

    Playable
    Classics
  • Backgammon2 · 15–40 min

    Luck, handled well.

    Playable
    Classics

Under half an hour

For when there is time for one more.

  • Fifteen minutes, four people

    The Last Tram

    One seat. Everyone wants it. The tram is not waiting.

    2–4 players10–15 minCompetitive

    Playable
  • Bluffing for a crowd

    The Unreliable Museum

    Every label is a claim. Tonight, most of them are yours.

    4–8 players20–30 minCompetitive

    Playable
  • Board.game Original

    Social deduction under the ice

    Nine Below

    Nine of you came down. The station only has power for eight.

    5–8 players20–35 minHidden roles

    Playable
  • Board.game Original

    A very loud party game

    Paper Crowns

    Somebody at this table is about to be crowned for the wrong reason.

    4–12 players15–25 minCompetitive

    Playable
  • Classics

    Classic · two players

    Nine Men's Morris

    Older than most of the board.

    2 players10–20 minCompetitive

    Playable

Games that carry over

Campaigns, persistent worlds and tables you can leave running.

  • Hollowreach1–4 · 20–30 min

    Everything worth having is further down than you want to go.

    Playable
    Board.game Original
  • Meridian2 · 25–45 min

    Two powers, one unfinished chart, and a law that binds whoever wrote it.

    Playable
  • Seedlight1–4 · 40–60 min

    Everything you plant lights up eventually. Some of it takes years.

    Playable

Classics

The ones everybody knows, each with an opponent that was measured.

  • Chess2 · 20–60 min

    The one everyone already knows.

    Playable
    Classics
  • Go2 · 20–90 min

    Simple to state. Not simple.

    Playable
    Classics
  • Backgammon2 · 15–40 min

    Luck, handled well.

    Playable
    Classics
  • Draughts2 · 10–30 min

    Get to the other side.

    Playable
    Classics
  • Nine Men's Morris2 · 10–20 min

    Older than most of the board.

    Playable
    Classics
  • Reversi2 · 15–25 min

    Nothing is taken. Everything changes sides.

    Playable
    Classics
  • Hex2 · 10–30 min

    Join your two sides. That is the entire rulebook.

    Playable
    Classics
  • Oware2 · 10–25 min

    Forty-eight seeds, and none of them are yours.

    Playable
    Classics
  • Liar's Dice2–6 · 10–25 min

    Everybody is lying. Somebody is lying badly.

    Playable
    Classics
  • Four in a Row2 · 5–10 min

    Four in a line. Any line.

    Playable
    Classics
  • Hearts4 · 15–35 min

    The only game where you spend the evening trying not to win.

    Playable
    Classics
Game NightTell it how many of you there are and how long you have. It picks.The whole shelfEvery title, with filters for players, length, weight and mood.